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object --+
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ClassWithParameters --+
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Core.Stimulus --+
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AzElGrid
Spherical grid of iso-azimuth and iso-elevation lines.
Parameters
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anti_aliasing -- (Boolean)
Default: True
center_azimuth -- (Real)
Default: 0.0
center_elevation -- (Real)
Default: 0.0
major_line_color -- (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (0.0, 0.0, 0.0)
major_line_width -- (Real)
Default: 2.0
minor_line_color -- (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (0.0, 0.0, 1.0)
minor_line_width -- (Real)
Default: 1.0
my_viewport -- (Instance of <class 'VisionEgg.Core.Viewport'>)
Default: (determined at runtime)
on -- (Boolean)
Default: True
text_offset -- (Sequence2 of Real)
Default: (3, -2)
Constant Parameters
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az_major_spacing -- (Real)
Default: 30.0
az_minor_spacing -- (Real)
Default: 10.0
el_major_spacing -- (Real)
Default: 30.0
el_minor_spacing -- (Real)
Default: 10.0
font_size -- (UnsignedInteger)
Default: 24
num_samples_per_circle -- (UnsignedInteger)
Default: 100
radius -- (Real)
Default: 1.0
text_anchor -- (String)
Default: lowerleft
text_color -- (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (0.0, 0.0, 0.0)
use_text -- (Boolean)
Default: True
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'cen
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constant_parameters_and_defaults = {'use_text':(True, ve_types
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Inherited from |
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Inherited from |
| Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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| Class Variable Details |
parameters_and_defaults
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constant_parameters_and_defaults
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