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apply_to_gl(self)
Set the OpenGL projection matrix. |
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set_gl_modelview(self)
Set the OpenGL modelview matrix. |
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set_gl_projection(self)
Set the OpenGL projection matrix. |
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push_and_set_gl_projection(self)
Set the OpenGL projection matrix, pushing current projection matrix to stack. |
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translate(self,
x,
y,
z)
Compose a translation and set the OpenGL projection matrix. |
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stateless_translate(self,
x,
y,
z)
Compose a translation without changing OpenGL state. |
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rotate(self,
angle_degrees,
x,
y,
z)
Compose a rotation and set the OpenGL projection matrix. |
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stateless_rotate(self,
angle_degrees,
x,
y,
z)
Compose a rotation without changing OpenGL state. |
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scale(self,
x,
y,
z)
Compose a rotation and set the OpenGL projection matrix. |
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stateless_scale(self,
x,
y,
z)
Compose a rotation without changing OpenGL state. |
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eye_2_clip(self,
eye_coords_vertex)
Transform eye coordinates to clip coordinates |
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clip_2_norm_device(self,
clip_coords_vertex)
Transform clip coordinates to normalized device coordinates |
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eye_2_norm_device(self,
eye_coords_vertex)
Transform eye coordinates to normalized device coordinates |
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apply_to_vertex(self,
vertex)
Perform multiplication on vertex to get transformed result |
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apply_to_vertices(self,
vertices)
Perform multiplication on vertex to get transformed result |
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Inherited from ClassWithParameters:
__getstate__,
__setstate__,
get_specified_type,
is_constant_parameter,
set,
verify_parameters
Inherited from object:
__delattr__,
__getattribute__,
__hash__,
__new__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__str__
|