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object --+
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ClassWithParameters --+
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Core.Stimulus --+
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Rectangle3D
Solid color rectangle positioned explicitly by four vertices.
Parameters
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color -- (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (1.0, 1.0, 1.0, 1.0)
on -- (Boolean)
Default: True
vertex1 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (-10.0, 0.0, -10.0)
vertex2 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (-10.0, 0.0, 10.0)
vertex3 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (10.0, 0.0, 10.0)
vertex4 -- units: eye coordinates (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (10.0, 0.0, -10.0)
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'col
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| Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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| Class Variable Details |
parameters_and_defaults
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| Generated by Epydoc 3.0beta1 on Sat Jun 7 09:06:46 2008 | http://epydoc.sourceforge.net |